Chance-controlled game device



Oct. 12; 1954 LAlDLAw 2,691,528

CHANCE-CONTROLLED GAME DEVICE Filed Nov. 1, 1951 RUE- MM '3 l c r am 6/!BER ZINC 5/ 5/ $200 +I GOLD SILVER O/L ZINC COPPER RUBBER ZINC arrCOPPER OFF RUBBER OFF GIL M ZERO ZERO ZERO ZERO zERo ZERO m 1205- & SIL-cozop- Acnvs me Q f IN 61H FER v /o SILVER SHARES Patented Oct. 12, l9542,691,528 I CHANCE-CONTROLLED DEVICE "Ronald Laidlaw, Hamiltonyontario,Canada 1 Application November 1, IQSIQS eriaI'No..254;290

2 Claims. (Cl... 27.3 134 This invention relates to a game'o'f'speculation and skill.

In the past quite a number of gamesof specu- '12. on and skill havebeendevls'ed 1n which the participants buy and sell vanous tokens 1n the 5ally indicates a composite game board according expectation that theirgame value W111 rlse, the to the mvention The 0011113051176 board Areally rise or fall of the game value being controlled In actual factincorporates two co-operating by-a game piece operated by the players. Ifeel playing areas, one a playing area .I'ilhavingv a that I havedeviseda game which incorporates series of value scalesmarked thereoneach of in combination a number of elements that have 1'0 which 15identifiedfby a name iepresentmg a not previously combined, and which,when commarketable commodity such as gold, silver, oil bmed provide anexciting and novel game of zinc, copper and rubber, and two, a secondplaythis generalnature. mg area ll WhlCh extends 'around the playmg n mygame illustratedherein I simulate a area I0 and is marked of ffi'nto aseries of defined rising or falling stock market and to do th1s 15 areaswhich'carry'various markings t rel-ate I employ in combination a playmgarea having them to the value scales of board Iii. Forexani a series ofvalue scales marked thereon each ple 'the markings o the value'scalellgstartin of the scales being 1dentified by the name of a in the'lowei lefthand corner are rubber at:- stock, a value mdicator markermeans for each tlve, copper act1ve, zinc act1ve, collect $300 00 of thesaid scales to indicate a value on the 20 zinc+2+, rubber+3. I I I Eachof the value-scales on theplayingarea It sold by the players. Theinvention will be clearly understood after reference to the followingdetailed specification, read in conjunction with the drawings.

Figure 6is a view of'a marker means or-the playing area that dictatesthe value oi-the share certificates inthe game.

Referring to the drawings; the letterA- gener other'surface anindication for i Activefis "visible. In thedrawings; 7 the gold-oil,zinc? and. rubber markers are disposed "with 4 the Off? visible and thesilver and copper indicators show-"""the Active visible: The sideoftheindicator'that I indicator marker moves on the scale as will bemore fully explained later.

A marker 13 for movement around the defined areas of the playing area Iis also provided.

of the commodities appearing on the playing area or scale It].

I employ the novel combination of game elements described above in thefollowing Way. Any

ing area II that corresponds to the number that turns up on the die.Depending upon where the marker 13 stops the values of the stockappearing on playing area 19 change. For example, if the marker were tostop on rubber+3-, the rubber stock would rise or fall 3 points from theplace where the marker I2 was located prior to the throwing of the diedepending upon whether the marker 12 showed Active or Off. If it wereActive, the rubber stock would go up in value 3 points; if it were Offthe rubber stock would go down in value 3 points.

There are, of course, other markings on the series of areas on theplaying area I. I. For example, there is Gold active. If the marker 13were to land on Gold active and atthe time the gold marker 12 read Goldoff, the gold marker 12 would be turned over to indicate Gold active.The reverse would happen if the marker 13 landed on Gold off and at thetime the gold marker read Gold on. The other commodities on the playingarea also have related defined areas in the series of defined areas onthe playing area ll.

If the marker lands on a defined area marked Steady the values on theplaying area 10 are unchanged. It will also be observed that there areBonus defined areas on the playing area H ii aparticular player throwsthe dieto land the marker 13 on one of these areas he collects from thebank the designated amount. For example, four areas up from the lowerleft-hand corher of the playing area H is a designation Collect $300. Ifa player landed the marker 13 here he would be entitled to receive $300.from the bank.

All stocks at the beginning of the game start at the value $10 per shareand with the indicator i2 pointingActive. All playersat this time havethe privilege of buying as many of the various stocks as they wish.After the game has started however, a player can only buy stocks when hethrows the die and the marker 13 falls in a speculate square on theplaying area H.

If during play the value of a stock drops to Zero it becomes worthlessand the players must hand their shares in to the bank. If the sharesreach the value of 25 all players holding that particular stock mustsell it to the bank for $25. plus a bonus if desired. In either case thestock then appears on the market again at $10. a share and players againhave the privilege of buying as much as they wish.

Players can buy and sell stocks among themselves as they see fit.

What I claim as my invention is:

1. In a game the combination of a composite board comprising; a playingarea having a series of value scales marked thereon, each of said scalesbeing identified by a name, individual value indicating marker means foreach of said scales to indicate a particular value on said scale, asecondplaying area marked off with a series of defined areas, saiddefined areas being marked in various ways to relate them to said valuescales, marker means for movement on said defined areas on said secondplaying area, a game piece operable by a player to indicate the extentof movement of said marker means for said second playing area aroundsaid series of defined areas marked thereon whereby to indicate themovement of said marker means on said value scales, a stock of tokensfor each of said scales on said first mentioned playing area, the valueof said tokens for each of said scales being indicated by the positionof said value indicating marker means on said value scales on saidfirstmentioned playing area, and a stock of value certificates that canbe exchanged for said tokens.

2. In a game the combination of game elements as claimed in claim 1 inwhich said value indicating marker means comprises; an indicator havingtwo resting surfaces, said indicator being marked to indicate that thetoken should move in one direction on the playing area when it rests onone of said surfaces and to indicate that it should move in the otherdirection when it rests on the other of said surfaces.

References Cited in the file of this patent. UNITED STATES PATENTS

